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NLD: Malevolence, my first time trying to break down a level to learn level design


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I've never done a level with a floorplan. I tried before, but neve finished it. I though to myself "Why not pick up an existing level?". The plan is to blockout in UE5 and then run some design analysis about item placement, flow, etc. The idea is to not focus on visuals, env art. The purpose of this work it to have a blockout level in my portfolio with comments. I decided to pick up an existing map to skip the "I want an original idea". This is a very small map to make it easier. My portfolio already includes levels but none have a blockout and they are all more visually pleasing than focusing on design, which is what I wanted to do. The floorplan

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